![]() This'll change to reduce dodge tiers by one every 12 hours, making daily consecutive dodgers face these restrictions sooner and helping legitimate dodgers recover faster.Īnother change we’re making is only apply these restrictions to League of Legends MOBA modes (Summoner’s Rift, ARAM, event game modes) which means that TFT will be unaffected. Previously, we completely reset dodge tiers 24 hours after the last recorded dodge. We're also changing the reset strategy we use. We also want to acknowledge that this doesn't address some of the other root causes of dodging more on efforts to tackle those in a bit. One dodge will move a player up a tier (or three failed ready checks-this has been true for years but we haven't talked this deeply about dodging before so it's not common knowledge). Obviously this isn’t a great state of affairs, which leads us to… What We're Doing About ItĪs a refresher from last time, we're adding a new dodge penalty tier to curb those 1% of players who dodge 3+ times a day. Which leads to an average increase of 40% in the time it takes to get into a game at this level. This is the primary behavior we're targeting. Only ~%1.6 of highly ranked players are dodging 3+ times per day. The good news is that only a minority of highly ranked players are truly abusing the system. At high levels of ranked play (Diamond I+) for the past few months, ~ 3 3 % of champ selects end in a dodge. The first and most salient thing we look at are the number of games that don't start. But the spike in dodges at high MMR tells us that this isn't what's occurring in most of those cases. That's why the first punishment tier is light, so that occasional dodging for legitimate reasons isn't overly penalized. Of course, there are real cases like emergencies or disconnects that warrant not playing a game you’ve started. That's another reason we're working to curtail this behavior. Playing around bans is a key component to being skilled in the game, and dodging whenever your main gets banned removes the need to get better by learning how to win on multiple champs. It’s a part of what makes League dynamic and interesting, and creates a tradeoff risk to one-tricking. We expect players to try their hardest in all situations, even those that are uphill battles from the start.įor example, strategically banning champions is a core mechanic in ranked. Dodging gets everyone into matches more slowly, and the matches are worse.īeyond lower quality matches, we also believe that intentionally dodging ranked games to guarantee favorable circumstances reduces the competitive integrity of League. Already-long queue times get even worse and match quality goes down because the matchmaker has to pull from a wider skill range to fill open positions. This can be a headache at all levels of play, but is especially bad in places with a low player population, like the top of the ladder. We mentioned before why dodging is bad for League: When a player dodges, the matchmaker has to throw everyone back into queue and form new teams out of the remaining players. The changes start going live starting in patch 11.15, so we wanted to talk more about the philosophy and data behind the problems we're trying to solve. When we previously discussed our plans for dodge penalty escalation, we saw some pretty strong reactions. You simply have to wait for the servers to be restored to their working order.Hey all, BarackProbama here to talk some more about a very chill and cool topic that no one ever has opinions on: Champion Select dodging and penalties. Unfortunately, there’s no way to tell how long you will be out of Diablo 4 in that situation. In those cases, it’s completely up to Blizzard how long players spend in a queue, as the developers need to work to get the servers back up and running. The most I have waited in a queue is roughly 10 minutes unless the servers were completely down or truly malfunctioning. So, to sum up, the current queue times in Diablo 4 don’t appear to be long at all. I have heard from several colleagues and other players that their queues dramatically decreased by simply waiting a few minutes or restarting the game. The queue should never be that long, and even if you decide to wait it out and not exit the game, your time spent in the queue shouldn’t actually be the number you’re looking at. If you see a queue of this size, I recommend exiting Diablo 4 and restarting the application. Of course, if you’re one of the unlucky few to see a queue of anywhere from 1,000-2,000 minutes, then you are in a different boat. Most of the time, you will likely see a queue of anywhere from one to five minutes, as the servers haven’t kept players waiting too long for most of Diablo 4’s life so far.
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